


A question is thrown out when two of its three choices were eliminated by incorrect answers. If a team answers incorrectly or takes too long to answer (three seconds after being called upon), the other teams have a chance to answer. If a team answers correctly, they move down to the next level. If Olmec is still in the middle of asking the question, he would stop talking immediately. A team who knows the answer buzzes in by stomping down on an "ancient marking" on their step, causing the front of their step to illuminate. Each multiple-choice question has three possible answers. After finishing, he asks the teams a series of questions to test their memories. Olmec begins the Steps of Knowledge by telling the three remaining teams the episode's legend. The first four teams to cross the moat and hit their gongs advanced to the second round. Typically, if a team member falls in the water, that partner (or occasionally both teammates) has to go back and try again until successful.

All four teams attempt to get both members across according to the rules and hit their gongs. The first round of the show involves a stunt where the four teams try to get across the "moat". Each team was designated a color and an animal, indicated on their uniform shirts: In each episode, four teams of two players each competed in three rounds to get to the temple and win up to $25,000 in cash, offered by Chime.
